Hey tumblr, I’ve been absent from posting for a fortnight, so I wanted to give some explanation for my absence:

art is no longer my entire world. I’ve been devoting a lot of time lately to reflection, reading, and writing.

If you wanna know what I’ve been reading:

Read More

a spot/ text header for part of that larger project…
sketches

a spot/ text header for part of that larger project

sketches

so to continue from this post, I was able to get back in touch with Rachel/PPZ via email. Why I’m doing this is I took on some icon commissions in 2013, Rachel was one of the later people to inquire after an icon and school/life tore me away before I could take hers on. It was just an inquiry and no money was exchanged, but it sat ill with me all this time, so I’m making her icon totally free, just as a fun mini project. Here’s today’s progress.

so to continue from this post, I was able to get back in touch with Rachel/PPZ via email. Why I’m doing this is I took on some icon commissions in 2013, Rachel was one of the later people to inquire after an icon and school/life tore me away before I could take hers on. It was just an inquiry and no money was exchanged, but it sat ill with me all this time, so I’m making her icon totally free, just as a fun mini project. Here’s today’s progress.

I’m hesitant to call this “done”; the lineart’s been finished for quite a while but I haven’t got the color/toning quite right in either version…sigh.

I also want to make a secondary piece, a verso page with some calligraphy and misc marginalia to accompany.

posts here have gotten really spotty…I’ve been busy!

between applying for internships, applying for jobs, working said job (TOY STORE :V!) and getting out and about, I havent had very much online presence at all.

Still, it means a ton to me that you guys still tune in with all that’s going on in your busy lives. If you ever wanna hit me up and say “hey” when I’m online, I still use  AIM like its 2006. I’m “grabendolch” tho I usually have my display name set on something dumb, feel free to hit me up :3

Anyone remember this character? Her name was Cuttle iirc, and her creator went by “pirahnapettingzoo”…
Whatever became of her(/them)?

Anyone remember this character? Her name was Cuttle iirc, and her creator went by “pirahnapettingzoo”…

Whatever became of her(/them)?


The Dusseldorf Dunkowls were undeniably the international circuit’s very worst.Their inaugural match against the Mandalay Maulers was a massacre (12-61) from which they never recovered. By midseason sportscasters had retired terms like”downward spiral” for “flaming tailspin,” the carnage was such that it had demanded language of an order altogether more descriptive. 
Their low morale and consequently poor play have been chalked up to their..unfortunate team name and mascot, however recent findings on sports team color psychology may open the issue for reinterpretation. 

OK after toying with some old sketches, I feel myself getting carried away. I’ve been researching sports logos and learning things and making up complex backstories…
Now I want to do more logos, I mean I pretty much have to do the Mandalay Maulers next. Maybe this’ll become a fun summer side project.
oh, also, this isn’t finished but I wanted to get it out there.I plan to finish it as a vector, like real sports logos, so any crits are still welcome and greatly appreciated.

The Dusseldorf Dunkowls were undeniably the international circuit’s very worst.Their inaugural match against the Mandalay Maulers was a massacre (12-61) from which they never recovered. By midseason sportscasters had retired terms like”downward spiral” for “flaming tailspin,” the carnage was such that it had demanded language of an order altogether more descriptive. 

Their low morale and consequently poor play have been chalked up to their..unfortunate team name and mascot, however recent findings on sports team color psychology may open the issue for reinterpretation.

OK after toying with some old sketches, I feel myself getting carried away. I’ve been researching sports logos and learning things and making up complex backstories…

Now I want to do more logos, I mean I pretty much have to do the Mandalay Maulers next. Maybe this’ll become a fun summer side project.

oh, also, this isn’t finished but I wanted to get it out there.I plan to finish it as a vector, like real sports logos, so any crits are still welcome and greatly appreciated.

snacknightly:

today’s doodle comes from a sketch I made last year. I was riffing on my friend Emma’s drawing of her own character, B2, it was one of the raddest canine faces I’ve ever seen drawn. I wish I could show you guys. (she’s shy and doesn’t post publicly, but like…she’s really good idgi)

Whoo, finally done!! Summer classes etc slowed my progress.
Anyway, to talk more about the subversive themes I mentioned in my gif
I remember my first playthrough of Toki’s Liar Liar. Knowing full well the plot was helping Yukari kill her boyfriend, I nonetheless tried to play the kindest/”assume the best of everyone” route possible while still helping the plot along.
Sidenote: the first “fork” comes early, when Yukari, in her intro speech, up front tells you she’s going to kill her boyfriend—if you didnt know— and asks if you’ll help her. The moral choice—even though we don’t know what the bf did, especially because we don’t know what the bf did—is obviously “no” but the question is really asking “will you play?”, so it natrually follows: choose “yes” and the game progresses, “no” and Yukari kills you. All this very early on towards establishing a harsh realm, where middle schoolers commit casual murder and everyone is. (I admire the game’s directness, no time is wasted, like Toki said, it’s about 15 mins to play through.)
The strategy got me into trouble in the Miho/Wakaba arc. So after Miho totally saves your/Yukari, providing a clean change to swap for Yukari’s blood drenched  uniform, she asks your help dealing with Wakaba, who’s been harassing her. The fork here is whether or not to believe Wakaba’s denial, and it’s framed something like “trust Wakaba”/”Wakaba’s a liar”. I’m not one to quickly call someone a liar, it’s usually more complex than that, so even though I didn’t I chose to “trust” Wakaba..and got killed for it.
This made me totally re-examine my “morally minded” strategy. For one, it didn’t jibe with what I call the game’s “physics”
I’m less of a gamer now, but around ages 10-15 I’d get really into games, actively testing out the “physics” early on (how close to an edge one could get without falling off, how high and fast the character could move, a map’s bounding walls, etc) to get a sense of the game’s mechanics and what I could do and so what my strategy should be.
The world of Liar Liar is an alternate, harsher reality where junior high schoolers kill casually then laugh about it. The “assume the best and be nice” strategy I went in with may work irl, but was completely out of place here.
What’s more, though it wasn’t phrased this way “trusting Wakaba” kind of demanded I didn’t believe Miho—the character who just saved my ass and, I learned when I played through all possible forks, the only character you interact with who doesn’t hurt/kill you in any path. For a game that seems to operate so outside of “morality”, by making me reconsider the moral implications of my betrayal of Miho, this fork caught me off guard and dropped some heavy biz on me.
Of course all this that I got from the game is a consequence of how I approached it. Can’t know what was going through Toki’s mind when she made it, or if any of this was meant to be taken away from Liar Liar, but it’s interesting which themes appear in a work without the author exerting conscious effort. More than stylistic mannerism, I think this too is a key part of the artist’s voice, and I’m hooked. I’m looking forward to playing through the sequel now that I have some time, and for what Toki has to say in the future.

Whoo, finally done!! Summer classes etc slowed my progress.

Anyway, to talk more about the subversive themes I mentioned in my gif

I remember my first playthrough of Toki’s Liar Liar. Knowing full well the plot was helping Yukari kill her boyfriend, I nonetheless tried to play the kindest/”assume the best of everyone” route possible while still helping the plot along.

Sidenote: the first “fork” comes early, when Yukari, in her intro speech, up front tells you she’s going to kill her boyfriend—if you didnt know— and asks if you’ll help her. The moral choice—even though we don’t know what the bf did, especially because we don’t know what the bf did—is obviously “no” but the question is really asking “will you play?”, so it natrually follows: choose “yes” and the game progresses, “no” and Yukari kills you. All this very early on towards establishing a harsh realm, where middle schoolers commit casual murder and everyone is. (I admire the game’s directness, no time is wasted, like Toki said, it’s about 15 mins to play through.)

The strategy got me into trouble in the Miho/Wakaba arc. So after Miho totally saves your/Yukari, providing a clean change to swap for Yukari’s blood drenched  uniform, she asks your help dealing with Wakaba, who’s been harassing her. The fork here is whether or not to believe Wakaba’s denial, and it’s framed something like “trust Wakaba”/”Wakaba’s a liar”. I’m not one to quickly call someone a liar, it’s usually more complex than that, so even though I didn’t I chose to “trust” Wakaba..and got killed for it.

This made me totally re-examine my “morally minded” strategy. For one, it didn’t jibe with what I call the game’s “physics”

I’m less of a gamer now, but around ages 10-15 I’d get really into games, actively testing out the “physics” early on (how close to an edge one could get without falling off, how high and fast the character could move, a map’s bounding walls, etc) to get a sense of the game’s mechanics and what I could do and so what my strategy should be.

The world of Liar Liar is an alternate, harsher reality where junior high schoolers kill casually then laugh about it. The “assume the best and be nice” strategy I went in with may work irl, but was completely out of place here.

What’s more, though it wasn’t phrased this way “trusting Wakaba” kind of demanded I didn’t believe Miho—the character who just saved my ass and, I learned when I played through all possible forks, the only character you interact with who doesn’t hurt/kill you in any path. For a game that seems to operate so outside of “morality”, by making me reconsider the moral implications of my betrayal of Miho, this fork caught me off guard and dropped some heavy biz on me.

Of course all this that I got from the game is a consequence of how I approached it. Can’t know what was going through Toki’s mind when she made it, or if any of this was meant to be taken away from Liar Liar, but it’s interesting which themes appear in a work without the author exerting conscious effort. More than stylistic mannerism, I think this too is a key part of the artist’s voice, and I’m hooked. I’m looking forward to playing through the sequel now that I have some time, and for what Toki has to say in the future.

finished the last of my summer classes yesterday, i’m completely finished with college!!! exclamation pts not because I’m excited/happy to get out of there—I had a really good time at MICA—but because now I can devote my time to my own, personal work!